mutex-cpp/main.cpp

227 lines
6.5 KiB
C++

/**
* @brief A mutex-like thread syncronization mechanism
* @author Blake North <blake.north@digipen.edu>
*/
#include <cstddef> // size_t
#include <cstring> // memset
#include <ctime>
#include <iostream> // cout
#include <vector> // vector
// used for threads
#include <pthread.h> // pthread
#include <unistd.h> // sleep() - testing
#define NUM_THREADS 8
typedef void *(*ThreadTask)(const struct thread_data &);
typedef void *(*PthreadFun)(void *arg);
struct thread_group {
bool wants_mutex[NUM_THREADS] = {0}; // set by the thread
bool has_mutex[NUM_THREADS] = {0}; // set by us, read by thread
bool can_ask_for_mutex[NUM_THREADS] = {1}; // set by us, read by thread
bool threads_finished[NUM_THREADS] = {0}; // set by thread
ThreadTask task;
size_t total_threads;
void *data;
};
struct thread_data {
size_t id;
bool *wants_mutex;
const bool *has_mutex;
const bool *can_ask_for_mutex;
bool *is_finished;
void *data;
};
void *thread_task_increment(const struct thread_data &thread) {
// exists inside the loop
const size_t max_loops = 10;
size_t loops = 0;
std::cout << "Hello from thread " << thread.id << "! (before run loop)"
<< std::endl;
// thread loop, with an exit condition
while (!(*thread.is_finished)) {
// non-mutex operations
{
std::cout << "Hello from thread " << thread.id
<< "! (inside run loop, before mutex)" << std::endl;
}
usleep(rand() % 20);
// mutex
{
// wait for permission to ask for the mutex
while (!*thread.can_ask_for_mutex)
;
// say we want the mutex
(*thread.wants_mutex) = true;
usleep(rand() % 20);
// block until we have the mutex
while (!*thread.has_mutex)
;
// enter the mutex
std::cout << "Hello from thread " << thread.id
<< "! (inside run loop, inside mutex)" << std::endl;
usleep(rand() % 20);
*static_cast<int *>(thread.data) += 1;
// tell the thread manager we don't need the mutex
(*thread.wants_mutex) = false;
// mutex exit
}
loops++;
if (max_loops < loops)
(*thread.is_finished) = true;
}
std::cout << "Hello from thread " << thread.id << "! (done)" << std::endl;
pthread_exit(nullptr);
}
void do_threading(struct thread_group threads) {
std::vector<struct thread_data> thread_data(threads.total_threads);
std::vector<pthread_t> my_pthreads(threads.total_threads);
// initialize (might already be done.) TODO: figure out if this is needed
// threads are responsible for telling us when they're blocked
// start of the mutex
memset(threads.wants_mutex, 0,
threads.total_threads * sizeof(*threads.wants_mutex));
// no threads are using the mutex to start with
memset(threads.has_mutex, 0,
threads.total_threads * sizeof(*threads.has_mutex));
// no threads are finished at the start
memset(threads.threads_finished, 0,
threads.total_threads * sizeof(*threads.threads_finished));
// at the start, we have the mutex and haven't given it
memset(threads.can_ask_for_mutex, 1,
threads.total_threads * sizeof(*threads.can_ask_for_mutex));
// create thread data
for (size_t tid = 0; tid < threads.total_threads; ++tid) {
struct thread_data this_thread_data = {
.id = tid,
.wants_mutex = &threads.wants_mutex[tid],
.has_mutex = &threads.has_mutex[tid],
.can_ask_for_mutex = &threads.can_ask_for_mutex[tid],
.is_finished = &threads.threads_finished[tid],
.data = threads.data,
};
thread_data[tid] = this_thread_data;
}
// spawn threads (none will enter the mutex yet)
for (size_t tid = 0; tid < threads.total_threads; ++tid) {
usleep(rand() % 20);
pthread_create(&my_pthreads[tid], NULL,
reinterpret_cast<PthreadFun>(thread_task_increment),
&thread_data[tid]);
usleep(rand() % 20);
}
std::cout << "Threads have been spawned." << std::endl;
// loop until all threads are done
for (size_t finished_threads = 0; finished_threads < threads.total_threads;) {
usleep(rand() % 20);
// TODO: make sure we cycle the mutex through threads round-robin style
// hand off the mutex to threads that want it
for (size_t tid_wants = 0; tid_wants < threads.total_threads; ++tid_wants) {
usleep(rand() % 20);
if (threads.wants_mutex[tid_wants]) {
// in case the mutex isn't used at all
bool mutex_was_found = false;
usleep(rand() % 20);
// find which thread has the mutex and hand it off if it's done
for (size_t tid_has = 0; tid_has < threads.total_threads; ++tid_has) {
if (threads.has_mutex[tid_has]) {
// we found who has the mutex!
mutex_was_found = true;
usleep(rand() % 20);
// is the thread still using the mutex?
if (!threads.wants_mutex[tid_has]) {
usleep(rand() % 20);
// take the mutex from the thread that has it
threads.has_mutex[tid_has] = false;
usleep(rand() % 20);
threads.can_ask_for_mutex[tid_has] = true;
usleep(rand() % 20);
// give the mutex to the thread that wants it
threads.can_ask_for_mutex[tid_wants] = false;
usleep(rand() % 20);
threads.has_mutex[tid_wants] = true;
usleep(rand() % 20);
}
break; // no need to look at the rest if we found who has the mutex
}
}
// give the thread the mutex if it wasn't found to be in use
if (!mutex_was_found) {
usleep(rand() % 20);
threads.has_mutex[tid_wants] = true;
}
usleep(rand() % 20);
}
}
// find how many threads are done with the mutex
finished_threads = 0;
for (size_t tid = 0; tid < threads.total_threads; ++tid) {
if (threads.threads_finished[tid])
finished_threads += 1;
usleep(rand() % 20);
}
}
// join all threads (just to make sure - they should already be done)
for (size_t tid = 0; tid < threads.total_threads; ++tid) {
pthread_join(my_pthreads[tid], nullptr);
}
}
#define DBG_PRINT(v) #v << ": " << v
int main(void) {
struct thread_group mythreads;
srand(time(NULL));
// the count
int count = 0;
std::cout << "Pre: " << DBG_PRINT(count) << std::endl;
mythreads.data = &count;
mythreads.total_threads = NUM_THREADS;
mythreads.task = thread_task_increment;
do_threading(mythreads);
std::cout << "Post: " << DBG_PRINT(count) << std::endl;
}